AI & Alerts

AI briefing behavior, report controls, deal alert thresholds, and killmail intelligence inputs.

Dataset

Killmail stream

killmail_stream

Last success

3m ago

2026-04-03 14:36:57 UTC

Freshness

Fresh

Based on the latest successful ingestion timestamp.

Latest failure

None

Clears automatically after the next successful run.

Tracked friendlies

14 alliances · 0 corporations

These friendly entities determine which victim-side losses are retained for the tracked loss board.

zKillboard R2Z2 ingestion enabled Change in Automation Control

Coalition Names

Optional display names for each side in battle reports. When set, this name replaces the largest alliance name in the side header (e.g. "WinterCo" instead of "Fraternity.").

Add your friendly alliances and corporations from the lookup, or enter exact numeric IDs when you already know them.

The continuous zKill worker keeps a killmail only when the victim belongs to one of these friendly entities. Attacker-only matches are ignored for the tracked loss board.

Each saved entry is stored locally as ID + name, and you can remove anything here before saving if an alliance or corporation moves out of your friendly group.

Tracked Opponents (Economic Warfare)

Use this section for hostile entities. Keep your own coalition in the friendly section above.

Opponent entities are tracked separately from your own alliances/corporations. The system fetches all kills and losses for these entities — not just fights involving you.

This powers the Economic Warfare page: hostile fit family reconstruction, module scoring, and supply pressure analysis across their full engagement history.

Corp Contacts (ESI + Manual Standings)

ESI contacts are synced from your corporation's in-game standings. You can also add manual contacts below — these are preserved across ESI syncs and used for theater side classification.

Manual Contacts (editable)

Add alliances or corporations here to supplement ESI standings. Friendly contacts get +10.0 standing, hostile contacts get -10.0.

Friendly Alliances

No manual friendly alliances.

Friendly Corporations

No manual friendly corporations.

Hostile Alliances

No manual hostile alliances.

Hostile Corporations

No manual hostile corporations.

ESI contacts are read-only — update them in-game and wait for the next sync. Manual contacts are saved with this form and persist across syncs.

Theater Intelligence uses these contacts to classify sides: positive standing = friendly, negative standing = opponent.

Advanced diagnostics

Last cursor: 96742035

Last success: 2026-04-03 14:36:57

Last status: success

Latest ingested sequence: 132317794

Latest uploaded_at: 2026-04-03 14:37:22

Worker heartbeat: 3m ago

Worker rows: seen 58 · matched 47 · skipped existing 0 · filtered 0 · written 58

Cursor movement: 96741932 → 96741990

Latest worker reason: Python streamed killmail ingestion batches and kept polling until the worker budget expired.

History Backfill In Progress

Querying: alliance 99003581 (losses)

Entities: 2/35

Killmails found: 9,060

Refresh this page to see updated progress. Backfill runs in the background.

Ingestion consumes R2Z2 as an ordered stream and keeps killmails only when a tracked alliance or corporation appears on the victim side. That keeps the board focused on tracked losses while leaving attacker details available only inside each stored loss.