Dataset
Killmail stream
killmail_stream
Last success
3m ago
2026-04-03 14:36:57 UTC
Freshness
Fresh
Based on the latest successful ingestion timestamp.
Latest failure
None
Clears automatically after the next successful run.
Tracked friendlies
14 alliances · 0 corporations
These friendly entities determine which victim-side losses are retained for the tracked loss board.
Optional display names for each side in battle reports. When set, this name replaces the largest alliance name in the side header (e.g. "WinterCo" instead of "Fraternity.").
Add your friendly alliances and corporations from the lookup, or enter exact numeric IDs when you already know them.
The continuous zKill worker keeps a killmail only when the victim belongs to one of these friendly entities. Attacker-only matches are ignored for the tracked loss board.
Each saved entry is stored locally as ID + name, and you can remove anything here before saving if an alliance or corporation moves out of your friendly group.
Use this section for hostile entities. Keep your own coalition in the friendly section above.
Opponent entities are tracked separately from your own alliances/corporations. The system fetches all kills and losses for these entities — not just fights involving you.
This powers the Economic Warfare page: hostile fit family reconstruction, module scoring, and supply pressure analysis across their full engagement history.
ESI contacts are synced from your corporation's in-game standings. You can also add manual contacts below — these are preserved across ESI syncs and used for theater side classification.
Add alliances or corporations here to supplement ESI standings. Friendly contacts get +10.0 standing, hostile contacts get -10.0.
ESI contacts are read-only — update them in-game and wait for the next sync. Manual contacts are saved with this form and persist across syncs.
Theater Intelligence uses these contacts to classify sides: positive standing = friendly, negative standing = opponent.
History Backfill In Progress
Querying: alliance 99003581 (losses)
Entities: 2/35
Killmails found: 9,060
Refresh this page to see updated progress. Backfill runs in the background.
Ingestion consumes R2Z2 as an ordered stream and keeps killmails only when a tracked alliance or corporation appears on the victim side. That keeps the board focused on tracked losses while leaving attacker details available only inside each stored loss.